![]() ![]() The collective description for spiritual creatures (both spirits and ghosts) is "ephemera," though the two branches of ephemera (spirits and ghosts) are separate types of entities. A ghost is an entity that is made of spiritual stuff, but it is distinct from a "spirit." A spirit is a creature made of Essence, with an origin specifically in the Shadow Realm. 208-216: We've made some organizational changes to ghosts and "spirits." These don't affect how ghosts function right now, but they'll come to mean more going forward into Werewolf and Mage.Ī ghost is no longer a "spirit" in the context of the rules. 203: Damn, those are some badass animals. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the poison's toxicity. In some cases, resisting the effects of a drug might be an extended action, such as drug or alcohol abuse. Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the toxicity of the poison in question. Like resisting disease, resisting the effects of poisons and toxins is not a contested action. 180-181: The system for poisons and toxins is incorrect. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the drug's potency. In some cases, resisting the effects of a drug might be an extended action, such as a prolonged exposure to low levels of arsenic. ![]() Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the potency of the drug in question. Like resisting disease, resisting the effects of drugs is not a contested action. 176-177: The system for drugs is incorrect. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the disease's severity. In some cases, resisting disease might be an extended action, such as recovery from cancer. Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the severity of the disease in question. Resisting disease is not a contested action. ![]() 176: The system for diseases is incorrect. "…Each success on the resulting roll inflicts a point of lethal damage to the target." 144: If your fool ass gets run over, it's lethal damage, not bashing. You may take this Merit multiple times, with a different language for each. You must specify which language your character is familiar with when purchasing this Merit. If he wishes to convince others that he is a native speaker, however, the Storyteller might call for an Intelligence + Expression roll, contested with a reflexive Intelligence + Academics roll by anyone who is suspicious. How about that?Įffect: Your character knows an additional language besides his own, one that he can read, write and speak with fluency. As it turns out, other countries - and people who put forth a modicum of effort - can speak several languages with ease. Here in America, we can barely speak our own native language. 109: The Language Merit changes to reflect a less American understanding of languages. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |